

Now it's payback time! The only difference between zombies and hoods is that you don't have to warn zombies before you open fire. You kept your brain and your wits, and showed those punks what's what. Shamrock was overrun by zombies, and they ate Bob's brain.

Add all that to eight years on the Shamrock Mall Security Force and you're practically assured of taking command of SMSF once ol' Bob Marshall retires. You're unfailingly polite to the ladies and an upstanding citizen (you don't even jaywalk or spit on the curb). You faithfully go to the shooting range every Sunday, and you're doing okay at your Become a Private Detective in 30 Days! course. You're definitely buff enough to take down punks, and anybody who thinks you're slow on the draw is in for a surprise! Their loss! You're not fat you're big-boned. That's because you've always had a little weight problem and didn't do well on the physical. You never did make it into the police academy.
#HUMAN APOCALYPSE CHARACTER SHEET PRO#
Semi Pro wrestler (Trying to get into WWE, decent H-to-H skills) High School Geek (Knows alot about occult) High School Wrestler (13 wrestling skill) High School Skate Punk (Daredevil, takes chances) Ginsu chef (High 15 Knife ART skill, only 12 in combat) Old retired man working as school janitor (Some wisdom, handy man skills) Librarian (Again, with magic, good for research, no combat) Rabbi (My zombies are magical in nature, he has some effect on them) Local sheriff deputy (Only 12 skills with guns)īouncer for Strip Club (12 brawling skill)Ĭar Dealership owner (Some social skills, no combat skills) Garbage man who is hero of local soft ball team (Giving him 11 skill with club) Otherwise, here is a list of basic characters that I had in my group. Just suggesting if you want to give this a try. You need to get by a zombie, knock it over and run. That is, my zombies are weak and easy to push around, so instead of going for a kill, they go for knocking them down. They also take advantage of slam attacks and knock back. Nn other words, if facing more than a few zombies, they tend to run, hide, barricade, and do what ever else. With guns, they must brace, aim for a while and so on. To kill a zombie they are forced to do things like evaluate, all out attack, telegraph and so on so that they can he the brain on a reguler basis. They like the challenge of having a bunch of characters with little or no combat skills, and those who do do not go above 12. Yes, it is a true horror survival aspect to it. But the catch is each character is only 25 points. I actually let each player make up to 3 characters each. My players and myself have been doing a zombie survival campaign for a few years now. If it is really short story line, then try this. I know Max Brook's zombie survival guide by heart, and my copy of his novel "World War Z" will be arriving in a matter of days. Ofcourse, if you have any other idea's or tips for me I appriciate that aswell!
#HUMAN APOCALYPSE CHARACTER SHEET FULL#
You don't have to supply the full character sheet, I can make those myself (but if you want to make them, I welcome that!) Since there are a lot of creative minds on this forum it would be a tremendous help if you guys have idea's for character concepts so that the characters would have some depth to them (which is something I want the campain to be about). So this is where I hope you guys can come in: I was thinking about making 8-10 150 point characters for the first session (just days after the zombie outbreak) and 5 "replacement" characters (160 points) for the second session months after the outbreak which they can use if their original character didn't survive the first session. But what I also want to do is make premade characters, so that when we decide to run the campain, the players can quickly pick a character they like and start surviving. This will require some extensive preparations from my side (making or finding maps, NPC's, moral dillema's and the overal plot and stuff). I want the PC's to face and escape this new and horrible threat not by just bashing zombies (which is not without danger because of the risk of infection), but also put them up to some moral dilemma's and let them figure themselves out of dangerous situations with creative thinking. In a matter of days the continent changes from normal day to day life to a zombie apocalypse. I want to create this mini-campaign in the style of the "Dawn of the Dead" remake, so this is what happens: So I would like to prepare 2 sessions in advance for when our normal GM isn't in the mood for GMing or for when the players just want to have a different night of roleplaying. Our normal game is a GURPS Fantasy game which we all enjoy, but almost all of our players are really into zombie movies (like the Romero movies). I am planning to run a really short campaign (2 sessions) featuring a "Zombie Apocalypse".
